![]() ![]() ![]() Which is not to suggest that Spellforce 3: Reforced hits such lofty heights. Of course, you can also engage in the Skirkish mode, which allows you to take your Journey hero online against other players in standalone conflicts much more in the vein of strategy titles like Age of Empires. The linearity of the primary campaign is hardly a hindrance, but being able to forge your own path through the world is simply a more enticing prospect. Journey Mode is likely where most people will spend the longest. As a mercenary leader, you’ll take on Contracts which are individual missions that work towards a large goal of creating a badass hero to rival those seen in the Campaign Mode. In Journey Mode you create a character from scratch, built from any of the races and classes in the main game. More importantly though, it adds the Journey Mode, a completely different way to experience the core gameplay without sacrificing the grand scale. Spellforce 3: Reforced brings with it the two expansions which add to the story and, on PC, added quality of life improvements which you won’t necessarily spot if this is your first time with the game. A tactical pause would help greatly, but without it things can feel a little chaotic. You’ll spam-create them and hurl them at the enemy in waves, which is fun, but I often felt the combat lacked some overall nuance. Losing important characters in a battle hurts, whereas your military units feel expendable. You can equip them with weapons and gear, and each has a unique skill tree to expand as you earn XP. That said, building your characters is fun. I resorted to save-scumming a lot of it, which isn’t often a good sign. On console I found it difficult to keep track of everyone – especially as some enemy units can burn your health down in moments. Trying to organise four heroes with their own skills as well as a larger army becomes a little messy – something that’s less of a problem with a mouse on PC and the precision it affords. Here it becomes a click-to-fight affair, hampered by the lack of a tactical pause. Some are small in scale and require just your heroes, while others will need a created army to face off against bigger threats. It’s a fantasy world most analogous to Dragon Age’s Thedas, or the Witcher’s Continent, where magic is an intimidating, omnipresent force and the threat of war never fully goes away.Ĭampaign missions will often involve creating a base and exploring for resources, before heading off on specific objectives. While much of the political intrigue in the plot happens elsewhere, the writing is solid. The closest current example is a game like Pathfinder or Baldur’s Gate 3, where your individual allies have their own stories and motivations that play into the larger plot. On the other side of the pad, you can select special abilities and actions for units, including the unique heroes you recruit along the way. The triggers and bumpers open up wheels to select and build structures, while individual menus on the structures generate units and research projects. Attempts to transfer the PC controls to a single gamepad have been largely successful. Progression through the campaign splits between traditional small-scale RPG adventuring and RTS base-building, resource management, and unit creation. In the early hours you play as Sentenza Noria, a legendary general voiced by the excellent Doug Cockle. The campaign follows the fate of Tahar, a child of fate introduced during the prologue section. Taken altogether, the mash of styles might feel immediately daunting to newcomers, but the tutorial system does a great job of breaking down the individual elements. Spellforce 3: Reforced is the first foray onto consoles for the franchise, but has it been worth the wait? It’s something that this series simply does best, juxtaposing large-scale conflict alongside party-based role-playing adventure. There are few other mainstream franchises that so seamlessly blend the two genres. I say “unique” because to this day it largely is. Spellforce has been around for almost twenty years, first debuting its unique mix or RPG and RTS on PC back in 2003. ![]()
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