2/28/2023 0 Comments Dont starve together krampusHowever, his low health makes ranged weapons, especially Blow Darts, effective. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. It is possible to strike Krampus one time in between attacks. Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. Birds can be summoned using a Feather Hat, then either captured and murdered by Bird Traps or directly killed using a Boomerang. Rabbits can be collected with Traps then "murdered" in the inventory. Krampus can be summoned by killing a number of passive creatures in quick succession. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete away from important items and the player's base. Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. This is not to be confused with cooking caught creatures over a Campfire or Fire Pit which does increase the naughtiness of the player and can earn a Krampus visit. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage. This is because the fire is considered to be the killing factor. It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. The kill that spawns Krampus will not cause a hissing noise. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. After Krampus appears, the naughtiness level is reset to 0.Įach minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. One Krampus can spawn before day 52, two or three starting on day 52, and three or four starting on day 102 (see Bugs), all counts being equally likely. Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the inventory). Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Divining Rod, or Wooden Thing components, unless these items are inside a Backpack. Krampus cannot break or steal from Ice Boxes, Drying Racks, Crock Pots or most other structures that can hold items (other than normal Chests). He will keep running around the player until no more items exist on-screen, then disappear into his sack. He will break Chests to steal items and will pick up most items lying on the ground in the player's vicinity, including any and all types of Backpacks. He runs away when approached, similar to the behavior of a Gobbler or MacTusk. Krampus moves fairly fast and deals 50 damage per hit. When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack (1% chance). It takes 3 blasts from the Ice Staff to freeze Krampus and 1 shot from a Sleep Dart to put him to sleep. Krampus appears when overzealous hunters gain too much naughtiness from killing innocent creatures too fast. Krampus (plural Krampii) is a neutral monster that steals the player's stored items and items left on the ground. “ He really puts a damper on this time of year.
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